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MeshToonMaterial

MeshToonMaterial[]

uses lighting model for MeshMaterial to emulate cell-shading effect

Graphics3D[{MeshMaterial[MeshToonMaterial[]], Roughness[0], Sphere[], PointLight[Red, {1.5075, 4.1557, 2.6129}, "Intensity"->50],  PointLight[Cyan, {-2.268, -2.144, 3.1635}, "Intensity"->50]}, "Lighting"->None]

An effect comes better when used together with SpotLight and minimal ambient lighting