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11 posts tagged with "animation"

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· 2 min read
Kirill Vasin

Developers log

It is clear, that not everyone is happy with WLJS rendering engine. Some styles might be different or look different from the traditional Mathematica's plots. For this reason we have MMAView allowing to use built-in raster rendering engine of Wolfram Engine.

But is it possible to animate things or use Manipulate together with MMAView?

· 8 min read
Kirill Vasin

using GeoData, surface plot, and a bunch of other beautiful stuff

Have you ever played Outer Wilds? The planets there are incredibly beautiful. This actually became the main motivation to create my own simple model of a planet, using real geographical elevation data and a bit of Wolfram Language magic.

· 5 min read
Kirill Vasin

I have been always amazed by a fascinating procedural animation using in some games like Rain World. The key feature there is that you define sort of a target points for a model and a clever algorithm figures out the way how each bone or "leg" will move to achieve the goal. This is a common problem of kinematics. Let's start with the simplest approach

· 3 min read
Kirill Vasin

The notebook focuses on tracing and animating the contours of GIF images using WLJS Notebook.

Firstly, import as a usual file

Now in imgs we have a sequence of images. In our case this is a dinosaur

giphy

the source is unknown, sorry

· 6 min read
Kirill Vasin

This notebook delves into quantum mechanics with a focus on symbolic quantum operators and spin-Hamiltonians. It begins with setting up orthogonality rules and defining the linear properties of basis functions.

Next, we investigate the spin-Hamiltonian for a cubic system with doubly degenerated orbital states, particularly focusing on Fe2+Fe^{2+} ions in cubic spinels with 5Eg^5E_g states. The Hamiltonian for a paramagnetic state is presented and implemented in code, followed by defining basis vectors and functions to find eigenvalues and eigenvectors, and calculating thermal averages of quantum operators.